Start your Devices: 5 Steps to a Successful Mobile Strategy for Events
More and more of your attendees are using their phones and tablets at your events, is this rude or useful? How do we turn distraction into engagement? How do we harness the opportunities that mobile creates for events? This session will walk you through 5 key steps that you need to consider in order to develop a successful mobile strategy for your meetings and events.”
Speaker: Bob Vaez
GameUp Your Events with Mobile Technology
Mobile devices can be a distraction at an event, with attendees using them to check email, take calls, and tweet their every move. How can you harness the power of mobile devices to your advantage, keeping attendees tuned in and more engaged in the event experience?
In this session we will discuss how to ensure uptake and participation in your social mobile strategy using game mechanics and real world elements, and how to retain control over the user experience to make sure the technology works to your advantage: to enhance networking, to entertain audiences, to engage, educate and to transmit the message of your event.
Speaker: Ellen Dudley
Building Your Dream App
My Dream App is a grand experiment to see what happens when you combine your current mobile app usage with the expertise of some of the brightest minds in the event industry (event camp attendees) and get great ideas and feedback.
In this collaborative session we will look at some eccentric apps and dream up what future apps could do to make us more productive, attentive and insanely engaged.
We think we’ll have ideas for 3 innovative, killer apps by the end of this event, and it’ll be up to you to help decide which ideas make the cut, and how they evolve throughout the event. Sit back and enjoy. This is going to an insanely great ride.
Are you in? Start by submitting app ideas here: http://bit.ly/ectcgreatapp
Speaker: Ruud Janssen
GameOn 2011: How GMIC Used Game Mechanics to Reinforce Learning & Change Member Behaviors
This session is a how-to case study of the 2011 Sustainable Meetings Conference hosted by the Green Meetings Industry Council (GMIC), which used a unique learning design integrating gamification and technology to increase engagement and learning. Going beyond the simple use of social media pre-and-post conference and on-site, the conference itself became the game and the attendees the players. The integration of a customized application for iPads was an important ingredient in building attendee engagement.
This session will show how meeting designers can introduce concepts from the world of online gaming, including role-playing, teams, rankings and feedback to create an immersive, competitive conference environment that fosters immediate application of conference learning. Conference gaming emphasizes skills that are highly prized in the workplace, such as collaboration, negotiation and problem solving.
Learner Outcomes:
1. Become familiar with concepts from on-line gaming that can be applied successfully to increase learning and engagement at conferences.
2. Learn about concepts such as in-group bias to help drive design elements that in turn drive engagement.
3. Explore the successes and challenges of the GMIC 2011 Game ON! conference through its case study, learn how designers are adapting what they learned in 2011 for the 2012 Sustainable Meetings Conference in Montreal.
Speaker: Elizabeth Henderson
















This was a great series of talks. I would really like to have the handouts and access to the videos to share with our Meeting and Marketing staff.
Deborah